import { Bubbler } from "./Particle/Bubbler"; import type { Container } from "./Container"; import { Drawer } from "./Particle/Drawer"; import { Grabber } from "./Particle/Grabber"; import type { IVelocity } from "../Interfaces/IVelocity"; import type { ISize } from "../Interfaces/ISize"; import type { IOpacity } from "../Interfaces/IOpacity"; import type { ICoordinates } from "../Interfaces/ICoordinates"; import type { IParticleImage } from "../Interfaces/IParticleImage"; import { Repulser } from "./Particle/Repulser"; import { ShapeType } from "../Enums/ShapeType"; import { Updater } from "./Particle/Updater"; import { Connecter } from "./Particle/Connecter"; import type { IRgb } from "../Interfaces/IRgb"; import { InteractionManager } from "./Particle/InteractionManager"; import { RotateDirection } from "../Enums/RotateDirection"; import type { ICharacterShape } from "../Interfaces/Options/Particles/Shape/ICharacterShape"; import type { IPolygonShape } from "../Interfaces/Options/Particles/Shape/IPolygonShape"; import type { IStroke } from "../Interfaces/Options/Particles/IStroke"; import { IParticle } from "../Interfaces/IParticle"; import { IShapeValues } from "../Interfaces/Options/Particles/Shape/IShapeValues"; export declare class Particle implements IParticle { angle: number; rotateDirection: RotateDirection; radius: number; readonly fill: boolean; readonly close: boolean; readonly stroke: IStroke; readonly polygon?: IPolygonShape; readonly text?: string; readonly size: ISize; readonly initialPosition?: ICoordinates; readonly position: ICoordinates; readonly offset: ICoordinates; readonly color: IRgb | undefined; readonly strokeColor: IRgb | undefined; readonly shadowColor: IRgb | undefined; readonly opacity: IOpacity; readonly velocity: IVelocity; readonly shape?: ShapeType | string; readonly image?: IParticleImage; readonly character?: ICharacterShape; readonly initialVelocity: IVelocity; readonly shapeData?: IShapeValues; readonly updater: Updater; readonly bubbler: Bubbler; readonly repulser: Repulser; readonly connecter: Connecter; readonly drawer: Drawer; readonly grabber: Grabber; readonly interactionManager: InteractionManager; readonly container: Container; constructor(container: Container, position?: ICoordinates); private static calculateVelocity; resetVelocity(): void; update(index: number, delta: number): void; interact(p2: Particle): void; draw(): void; isOverlapping(): { collisionFound: boolean; iterations: number; }; checkOverlap(position?: ICoordinates): void; private calcPosition; }